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Royal Paladin (Majesty Lord Blaster) Deck Profile

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Echizen

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PostSubject: Royal Paladin (Majesty Lord Blaster) Deck Profile Sat May 09, 2015 8:59 am#1


I realized using the new cards it makes a great advantage for 'Majesty Lord Blaster'. Looks like the calling of grade 2s makes 'Majesty Lord Blaster' very useful and thanks to the no restrictions on the cards, it makes it even better. Now if you want to get both Blaster Blade and Blaster Dark on the field, it is very easy. This deck is so fun especially when the pressure gets onto your opponents and thinking when to guard. You could pull Stride or Majesty Lord Blaster skill, but there are many different types of style you could use.



Ah it has been a while since we last seen this card in action and in tournaments. The power of light and shadow combine into one unit where the true power is form. At least now this card is still strong against current decks especially by the help of using the latest support. This card will not lose in speed since you can use this card skill very early in the turn.

The start of with this card main skill and the only skill which makes it very deadly. When this card attacks, by moving Blaster Blade and Blaster Dark to soul, this card gains 10k power. It is better if you have Blaster Blade and Blaster Dark in one column, so even if you drive check any triggers you can give them to your other rear guard column who have not attack yet.

The other skill of this card which puts pressure against your opponent is when you have Blaster Blade and Blaster Dark in soul this card gains 2k power as well as an extra critical. By combining it with the first skill it means this card already gain 12k power when it attacks and your opponent may force to use a sentinel to protect themselves from taking two damage or they might take two damage but it will up to them to how to play against this card.


The original Blaster Blade which has two abilities when placed on the vanguard or the rear guard circles. Now there are variety versions of 'Blaster Blade' each still kept their retiring abilities but in a different way. It is great to use this card, I haven't used this version for ages maybe very long since new version of Blaster Blade keep popping up.

When this unit is placed on the vanguard circle, by paying two counterblasts you can retire one of your opponent rear units. Although you really want this card in the rear guards for 'Majesty Lord' skill. It seems the more the merrier I'm guess but the vanguard skill is great to retire any units you do not like.

The second skill of this card is when this card is placed on the rear guard circle, by paying two counterblasts you can retire one grade 2 or higher unit on the field. Unlike Berserk Dragon who retires grade 2 or less, this skill is mainly used for late game when your opponent have higher grades on the field, but mostly this card will be doing attack on it's own so you can trigger Majesty Lord skill.



Blaster Dark the shadow of Blaster Blade and also Royal Paladin clan dark side. Whenever there is light, there is always darkness but that darkness will not consume all the light in fact they will join forces and make a whole new unit, Majesty Lord Blaster!. Anyway it is important to have Blaster Blade and Blaster Dark on the field to trigger Majesty Lord Blaster skill because without either of these cards Majesty Lord Blaster will just not work.

When this unit is placed on the vanguard circle, by paying two counterblasts you can retire one of your opponent units on the rear guards. The best part about this card skill is that it is not restricted so this card is very useful if it is ride on the vanguard circle and trigger it vanguard skill. This card do only have the vanguard skill though so if this unit is placed on the rear guard circle it is just a normal unit then.



Starlight Violinist is a good replacement for Star Call Trumpeter because of the cost as well is not clan restricted. This card actually helps quite a lot even though it has the soul blast that need to be used but this deck rarely needs soul blasting anyway. I did not realize that this card is actually very useful until I found the word "Grade 2" then it gave me an idea.

When this unit is placed on the vanguard or the rear guard circle by paying one counterblast and one soul blast you can call one grade 2 unit from your deck to the rear guards apart from this card. Of course you have two choices depending on what cards you have in your hand. You will either call Blaster Dark or Blaster Blade to the rear guards.



When it comes to Blasters, Wingal Brave is always useful for adding any Blasters to hand as well as being a starting vanguard for the deck. I don't there are many Royal Paladin starters that will help Majesty Lord Blaster although there may be other options that can also work.

When a Blaster unit hits during this card boost, by moving this card to soul you can add one Blaster unit to your hand. Basically this card will work with any Blaster units if the unit hits so you can add another Blaster unit to your hand. Mostly your opponent should let this card use the skill unless they want to guard against this card ability.





Deck Recipe

Grade 0x17
x1 Wingal Brave (First Vanguard)
x4 Future Knight, Llew (Critical)
x2 Bringer of Good Luck, Epona (Critical)
x4 Margal (Draw)
x2 Weapons Dealer, Govannon (Draw)
x4 Yggdrasil Maiden, Elaine (Heal)

Grade 1 x13
x4 Holy Knight Guardian (PG)
x3 Knight of Friendship, Kay (10k Beater)
x3 Knight of Lauryl, Cycirlz
x3 Toypugal

Grade 2 x12
x4 Blaster Blade
x4 Blaster Dark
x2 Blaster Blade Spirit
x2 Starlight Violinist

Grade 3 x8
x4 Majesty Lord Blaster
x4 Knight of Militarism, Merianus


G Zone x8
x4 Divine Sacred Dragon, Saint Blow Dragon
x4 Vague Sacred Knight, Gablade
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Insanity Mist

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PostSubject: Re: Royal Paladin (Majesty Lord Blaster) Deck Profile Tue Jun 09, 2015 1:43 pm#2

wow nice thoughts and deck list man.

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~The Darkness Of The Blue Flame, Fear The Fairy Tail Knight~
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Royal Paladin (Majesty Lord Blaster) Deck Profile

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