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Agent's Transcore/Revonn Deck

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Agent - TNG

United Sanctuary

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Agent - TNG

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Posts : 12
Activity Points : 18
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Agent's Transcore/Revonn Deck Empty
PostSubject: Agent's Transcore/Revonn Deck Agent's Transcore/Revonn Deck EmptyMon Jan 20, 2014 10:15 am#1

Hey guys! So last week, I took this deck to a tournament and went 4-0, this current week I went 3-1. The deck has been working well, but, I'd like to know what you guys think of the deck, and what you would change to make it more optimal.

https://www.youtube.com/watch?v=KIPG2iFyg68

Thanks for reading, and any constructive criticism is welcomed, enjoy!
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Twedledum

United Sanctuary

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Twedledum

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Posts : 71
Activity Points : 99
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PostSubject: Re: Agent's Transcore/Revonn Deck Agent's Transcore/Revonn Deck EmptyMon Jan 20, 2014 12:58 pm#2

Nice deck profile. Revon is the only build I really mastered. The others, were a little bit out of my league.
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http://dimavanguard.blogspot.com/
Agent - TNG

United Sanctuary

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Agent - TNG

Agent's Transcore/Revonn Deck Empty
Posts : 12
Activity Points : 18
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Agent's Transcore/Revonn Deck Empty
PostSubject: Re: Agent's Transcore/Revonn Deck Agent's Transcore/Revonn Deck EmptyMon Jan 20, 2014 2:31 pm#3

I find this build to be consistent in terms of pressure, and the advantage you can gain through Diamantes. However, the deck itself is inconsistent because of the fact Diamantes is being ran; yet it's vital for the deck. I've debated for a long time about whether or not to run stands in the deck, and through all the theory work I've done, I actually feel stand would be less optimal in this deck just because it isn't purely Last Card; there's only 2 copies of it in the deck. Stands don't apply pressure early game, and don't contribute to the overall playstyle of how Transcore as a standalone works. The good thing about Revonn, is that it can bring you back into the game, should you be behind. If you're opponent's at 3 Damage, and you have Revonn's LB active, because you're running crits, they're going to guard the attack, or be pushed to 5/die. With stands, you'd only want to hit the other rear-guards to deplete their resources and at that point, it's a grind game. Plus, if yo're using crits, you can easily change up your attacking order if you don't want to use the LB. I also explain the same concept in the comments on the video, as someone else had asked about it.
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Twedledum

United Sanctuary

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Twedledum

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Posts : 71
Activity Points : 99
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PostSubject: Re: Agent's Transcore/Revonn Deck Agent's Transcore/Revonn Deck EmptyMon Jan 20, 2014 4:41 pm#4

To be honest, I dunno why you play Diamantes... In Revonn build he's not that welcomed becaus eit doesn't matter the numbers of the battles.
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http://dimavanguard.blogspot.com/
Agent - TNG

United Sanctuary

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Agent - TNG

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Posts : 12
Activity Points : 18
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PostSubject: Re: Agent's Transcore/Revonn Deck Agent's Transcore/Revonn Deck EmptyTue Jan 21, 2014 1:28 am#5

There is a lot of thought put behind running Diamantes. Most decks in this meta are running 4 draw triggers. Erads, Libs, Spikes, Mirror Matches, Jewel Knights, DOTE (sometimes 6/6). Now, usually when you guard a Diamantes, you'll guard it with a draw trigger which is 5k. But, since they run 4 only, the chances of them always having that draw trigger is very very slim. So later on in the game, when they want to guard Diamantes, they'll be using "real" cards. This would mean Grade 1's, and Grade 2's that are valuable to them, and that single 11k/11k columns with Diamantes and something else hits for the tiny 5k shields twice in one turn. If they're at 4, chances are they'll take the Diamantes hit just because it was 5 guard. So let's think of it in terms of the amount of guard used. First I'll use a set up with Diamantes.

You have your Vanguard column hitting for 16k. You have a side column hitting for 10k guard, and you have a Diamantes column. Your opponent is at 4 damage. You attack with Diamantes for 11k and swap; they take the hit; no trigger. You hit with your Vanguard, they guard 15k for a two to pass. You check no triggers. You attack with your side to the Vannguard, they guard 10k. You hit with your other side, they guard 5k. So we forced out 30k shield with no triggers.

Our Vanguard hits 16k, we have 2 columns that are both boosted and hit 10k guard each, our opponent is at 4 damage. We attack with Vanguard, they guard 15k for a two to pass; we check no triggers. We attack with a side column for 10k guard, and because they're at 4 damage, they take it, and check no triggers. We hit with the other side, and they guard 10k. So we forced out 25k guard in total.

Now, in the first example some might be wondering why they'd take the first hit from Diamantes. Most people will do that to try and hit a trigger on the damage check, so that your other un-boosted unit with Diamantes won't hit. If they do hit a trigger, then we lose out on 10k guard forced out in total, meaning we're left with 20k. This is because they're 16k base with the trigger, and they can guard 10k for a two to pass on the VG, and if we hit no triggers, they guard 5k on our other side, and the un-boosted unit left from the Diamantes column will hit a side guy, meaning they either drop 5k, or let the interceptor die and replace it next turn. The Diamantes column is not a bad thing, as it forces your opponent to play differently and misplay at times too.
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Twedledum

United Sanctuary

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Twedledum

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PostSubject: Re: Agent's Transcore/Revonn Deck Agent's Transcore/Revonn Deck EmptyTue Jan 21, 2014 1:10 pm#6

O_O.
I see why your run Diamantes. How about Dorothea. From my Revonn experience it runs quite well.
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http://dimavanguard.blogspot.com/
Agent - TNG

United Sanctuary

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Agent - TNG

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PostSubject: Re: Agent's Transcore/Revonn Deck Agent's Transcore/Revonn Deck EmptyTue Jan 21, 2014 3:15 pm#7

Ah, the ever so loved Battle Siren, Dorothea. That is one card I've yet to test in this deck. It would be easily pulled off with using Diamantes, and could possibly force guard out. However, theoretically here is why I haven't physically put the card in my deck yet. First off, it's a 6k booster as a standalone. Typical decks have 4 6k boosters; your 4 perfect shields. This isn't really a downside, but the major problem is that it's a Vanguard specific booster, and it serves one purpose; to hit 21-23k with certain units. Now, let's say I have a Dorothea behind my Transcore as the Vanguard. (This will happen a lot as there are currently 4 in the build) So I have the Vanguard column with Dorothea, and a side Diamantes column, as well as a standard column that forces out 10k guard (A 10k column). I attack with the 11k/11k Diamantes column to fulfill Dorothea's conditional boost, and then hit for 21k, plus Transcore own ability to gain 2k, making for a total of 23k. At first glance, this is a great number, it hits 20k guard for a two to pass on 11k base, and any crossridden unit. Shouldn't be a problem at all, right? You'd think it's fine, but it's actually not, and here's why. If I had a Tear Knight, Theo behind my Vanguard, and I attacked with Transcore, it'd be 19k + 2k from Transcores skill, making it 21k. Against 11k base, I'm still hitting the same amount of guard then if I were to hit for 23k. 11k bases are more prevalent in the current metagame we have as of now, because break rides are more threatening the crossrides. Now, say if I did not have that wonderful Diamantes column to work with in order to meet Dorothea's conditional boost. Instead of my attacking pattern being: Diamantes column --> Vanguard column --> 10k column, it would become this: 10k column on the left --> 10k column on the right --> Vanguard column. Meaning with my current build, running crits wouldn't be beneficial at all.

Think back to the first comparison I gave with Transcore/Theo and Transcore/Dorothea. In the current meta, Dorothea doesn't benefit Transcore at all. However, it does benefit 3 other units in my deck; 2 Last Card Revonn's, and 1 Blue Storm Supreme Dragon, Glory Maelstrom. Before LB or UB, any of those units boosted by Theo hits 19k only. But, if I were to use Dorothea and fulfill her conditional boost, well then I can hit 21k just like with Transcore. However the same problem lies within the Diamantes column. If I have it, then just like before my attack pattern is this: Diamantes column --> Vanguard column --> 10k column. Yet if I don't have it, then it reverts to this one again: 10k column on the left --> 10k column on the right --> Vanguard column. And since I'm currently running crits, then Dorothea isn't beneficial for my deck.

6 examples have been given as to why Dorothea is not being ran in this current Aqua Force build, and they are the following:

Transcore/Theo

Transcore/Dorothea (With Diamantes column, and without Diamantes column)

^Those were the first 3.

Now for the next 3:

Revonn + Glory/Theo

Revonn + Glory/Dorothea (With Diamantes column, and without Diamantes column)

Based off of those 6 examples, we can assume one thing. Dorothea is at it's best with Diamantes, but it has no real application if the current Vanguard is Transcore. If I don't have Diamantes, which will happen because it doesn't show up ever game, then to pull off Dorothea, my Vanguard attack won't be as strong or powerful because I'm running crits as opposed to stands.

And, based off of those 6 examples, we can assume another thing. Dorothea benefits Last Card, and Glory Maelstrom more than any other booster in the deck, as it allows it to hit 21k. Although again, this is easily achieved with our Diamantes column, but if we don't have it, then our attack pattern is screwed up again, and doesn't follow our trigger line-up of 8/4/4. And, with reference to Revonn's LB, Dorothea only makes you hit 24k, which is a great number, however if we had Theo behind our Vanguard, and we LB, we hit 22k; theoretically in the game as of now both numbers are exactly the same in the amount of guard taken out from the opponents hand. So in that case, Dorothea did nothing.

Now, from what we gathered with the assumptions from the 6 previous examples, we can assume one more really important thing; Battle Siren, Dorothea forces you to run stand triggers if you'd like to maximize consistency with your deck, which is most optimal.

So, if I were to run Battle Siren Dorothea, I'd basically have to be running stands in order for maximum potential and consistency, but since I'm not, it would be more of a hindrance in my deck right now. Following this, stand triggers do not apply enough pressure early game compared to crits, but rather serve as purpose for the grind game, when your battle is about resources.

To wrap all of this up, I'll use this.

Theoretically, crits are better in the current metagame; stands are not. However that does not mean we cannot maximize the use of stands in any given deck. It just means our build has to be changed. Yet, theories are always going to be proved wrong when thrown into practice. For this current week, I will most likely be testing stands in the Revonn deck, having them take place for the critical triggers, along with running Dorothea, and will possibly enter a tournament with the said build which may or may not involve Maelstrom to further the potential of stand triggers. Afterward, I will post my results in this forum, and report upon which build hold up better.

Anyway, sorry about the seemingly incredibly long read, but there is a lot more thought behind card choices than people think, and if you read this far, thanks! It means you like to debate about theory work just like me.
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