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R-Daiyusha post-FC14

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The Monster of Surrealton

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R-Daiyusha post-FC14 Empty
The Monster of Surrealton

R-Daiyusha post-FC14 Empty
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R-Daiyusha post-FC14 Empty

R-Daiyusha post-FC14 Empty
PostSubject: R-Daiyusha post-FC14 R-Daiyusha post-FC14 EmptyTue Jun 24, 2014 1:33 am#1

For when FC14 comes into the ECG.

Pre-FC14 (current IRL):

G0s: 17
FV Warrior Dai
4 Gorgon (Crit)
4 Daibattles (Crit)
4 Daicrane (Draw)
4 Gorescue (Heal)

G1s: 14
4 Daitiger
2 Gocannon
4 Dailander/ Daimariner (currently use Mariners because I don't have Landers)
4 Daishield (Sentinel/ Perfect Guard)

G2s: 11
4 Daifighter
4 Daidragon
3 Kaizard

G3s: 8
3 R-Daiyusha
3 Daiyard
2 Daiyusha classic

So much Dai'ing Razz

Assuming I won't need 4 Daiyusha anymore since Daiyard makes the Crossride easy nuts, and makes R-Dai 17000 for the turn, essentially the deck's Breakride turn, and pressures the opponent into that extra 5000 shield + the 5000/7000 boost from Magnum/Tiger.

Pretty much, you can just sit on Yard until you get to four damage, or until you draw/drive check classic Daiyusha for Daiyard to ride R-Dai.

Thankfully, Yard doesn't eat CBs that R-Dai wants to use.

At minimum, I only have to buy the Yards when they come out.
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